Video games: design and code your own adventure
(Book)
Description
Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
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Citations
Ceceri, K., & Crosier, M. (2015). Video games: design and code your own adventure. White River Junction, VT, Nomad Press.
Chicago / Turabian - Author Date Citation (style guide)Ceceri, Kathy and Mike, Crosier. 2015. Video Games: Design and Code Your Own Adventure. White River Junction, VT, Nomad Press.
Chicago / Turabian - Humanities Citation (style guide)Ceceri, Kathy and Mike, Crosier, Video Games: Design and Code Your Own Adventure. White River Junction, VT, Nomad Press, 2015.
MLA Citation (style guide)Ceceri, Kathy, and Mike Crosier. Video Games: Design and Code Your Own Adventure. White River Junction, VT, Nomad Press, 2015.
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Last Sierra Extract Time | Oct 04, 2024 06:19:08 AM |
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Last File Modification Time | Oct 04, 2024 06:19:30 AM |
Last Grouped Work Modification Time | Oct 04, 2024 06:19:22 AM |
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245 | 1 | 0 | |a Video games : |b design and code your own adventure / |c Kathy Ceceri ; illustrated by Mike Crosier. |
264 | 1 | |a White River Junction, VT : |b Nomad Press, |c [2015] | |
300 | |a v, 122 pages : |b illustrations (colour), charts ; |c 26 cm. | ||
336 | |a text |2 rdacontent | ||
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338 | |a volume |2 rdacarrier | ||
385 | |n age |a Teenagers |2 lcdgt | ||
490 | 1 | |a Build it yourself series | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Everyone is a gamer! -- Video games and their roots -- Why do we play games? -- Gamemaking step by step -- Coding: how to write a game program -- Make your game come to life -- So, you want to make video games. | |
520 | |a Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed. | ||
650 | 0 | |a Video games |x Design. |0 https://id.loc.gov/authorities/subjects/sh2006004108 | |
650 | 7 | |a Video games |x Design. |2 fast |0 (OCoLC)fst01166425 | |
655 | 0 | |a Young adult literature. | |
700 | 1 | |a Crosier, Mike, |0 https://id.loc.gov/authorities/names/no2014135419 |e illustrator. | |
830 | 0 | |a "Build it yourself" series. |0 https://id.loc.gov/authorities/names/nr2007011489 | |
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