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Video games: design and code your own adventure
(Book)

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Contributors:
Crosier, Mike, illustrator.
NoveList Series:
Published:
White River Junction, VT : Nomad Press, [2015].
Format:
Book
Physical Desc:
v, 122 pages : illustrations (colour), charts ; 26 cm.
Status:

Description

Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.

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Copies

Location
Call Number
Status
Last Check-In
Summit-Breck Juvenile
J 794.8 CEC
On Shelf
Dec 5, 2023

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More Details

Language:
English
ISBN:
9781619302914, 1619302918, 9781619303003, 1619303000
Lexile measure:
990

Notes

Bibliography
Includes bibliographical references and index.
Description
Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.

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Citations

APA Citation (style guide)

Ceceri, K., & Crosier, M. (2015). Video games: design and code your own adventure. White River Junction, VT, Nomad Press.

Chicago / Turabian - Author Date Citation (style guide)

Ceceri, Kathy and Mike, Crosier. 2015. Video Games: Design and Code Your Own Adventure. White River Junction, VT, Nomad Press.

Chicago / Turabian - Humanities Citation (style guide)

Ceceri, Kathy and Mike, Crosier, Video Games: Design and Code Your Own Adventure. White River Junction, VT, Nomad Press, 2015.

MLA Citation (style guide)

Ceceri, Kathy, and Mike Crosier. Video Games: Design and Code Your Own Adventure. White River Junction, VT, Nomad Press, 2015.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

Staff View

Grouped Work ID:
93a7160b-e752-31e3-98a2-e77e6d391119
Go To Grouped Work

Record Information

Last Sierra Extract TimeOct 04, 2024 06:19:08 AM
Last File Modification TimeOct 04, 2024 06:19:30 AM
Last Grouped Work Modification TimeOct 04, 2024 06:19:22 AM

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5050 |a Everyone is a gamer! -- Video games and their roots -- Why do we play games? -- Gamemaking step by step -- Coding: how to write a game program -- Make your game come to life -- So, you want to make video games.
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