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Comics: investigate the history and technology of American cartooning
(Book)

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NoveList Series:
Published:
White River Junction, VT : Nomad Press, [2014].
Format:
Book
Physical Desc:
vii, 120 pages : illustrations (some color) ; 27 cm.
Status:

Description

"Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked. Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills."--Amazon.com

Also in This Series

Copies

Location
Call Number
Status
Last Check-In
Summit-Breck Juvenile
J 741.59 CAR
On Shelf
Feb 12, 2024

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More Details

Language:
English
ISBN:
9781480668706, 1480668702, 9781619302501, 1619302500, 9781619302549, 1619302543
Lexile measure:
990

Notes

General Note
"With 25 projects"--Cover.
General Note
"Focus on social studies"--Page [4] of cover.
Bibliography
Includes bibliographical references and index.
Description
"Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked. Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills."--Amazon.com

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Citations

APA Citation (style guide)

Carbaugh, S. (2014). Comics: investigate the history and technology of American cartooning. White River Junction, VT, Nomad Press.

Chicago / Turabian - Author Date Citation (style guide)

Carbaugh, Samuel. 2014. Comics: Investigate the History and Technology of American Cartooning. White River Junction, VT, Nomad Press.

Chicago / Turabian - Humanities Citation (style guide)

Carbaugh, Samuel, Comics: Investigate the History and Technology of American Cartooning. White River Junction, VT, Nomad Press, 2014.

MLA Citation (style guide)

Carbaugh, Samuel. Comics: Investigate the History and Technology of American Cartooning. White River Junction, VT, Nomad Press, 2014.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

Staff View

Grouped Work ID:
264ffd63-f029-9f65-be18-52d4bfff128a
Go To Grouped Work

Record Information

Last Sierra Extract TimeOct 06, 2024 07:40:36 AM
Last File Modification TimeOct 06, 2024 07:40:56 AM
Last Grouped Work Modification TimeOct 06, 2024 07:40:42 AM

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