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Micronations.: Invent Your Own Country and Culture with 25 Projects
(eBook)

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Published:
[United States] : Nomad Press, 2014.
Format:
eBook
Content Description:
1 online resource (128 pages)
Status:

Description

For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micro nation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

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More Details

Language:
English
ISBN:
9781619302204, 1619302209
Lexile measure:
1020

Notes

Restrictions on Access
Instant title available through hoopla.
Description
For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micro nation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
System Details
Mode of access: World Wide Web.

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Citations

APA Citation (style guide)

Ceceri, K., & Thompson, C. (2014). Micronations. [United States], Nomad Press.

Chicago / Turabian - Author Date Citation (style guide)

Ceceri, Kathy and Chad, Thompson. 2014. Micronations. [United States], Nomad Press.

Chicago / Turabian - Humanities Citation (style guide)

Ceceri, Kathy and Chad, Thompson, Micronations. [United States], Nomad Press, 2014.

MLA Citation (style guide)

Ceceri, Kathy, and Chad Thompson. Micronations. [United States], Nomad Press, 2014.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

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Grouped Work ID:
21ab72ff-16fc-8a84-65af-9de8bb627d2b
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Hoopla Extract Information

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dateLastUpdatedApr 30, 2022 08:26:24 PM

Record Information

Last File Modification TimeSep 07, 2024 10:32:03 PM
Last Grouped Work Modification TimeNov 07, 2024 08:40:14 PM

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